Great question—and one that has sparked endless debates among FPS fans for decades! While both Quake and Doom are legendary games developed by id Software, each has its own strengths. Whether Quake is “better” than Doom often comes down to personal preference, but here are some solid reasons why many argue that Quake is better than Doom:
1. True 3D Engine Innovation
- Quake was the first FPS to introduce a fully 3D engine (Doom used a 2.5D engine with fake verticality).
- This leap allowed for true vertical aiming, jumping, freelook, and more complex level designs.
- It set the standard for all modern 3D shooters.
2. Multiplayer Legacy
- Quake revolutionized online multiplayer.
- Games like QuakeWorld and Quake III Arena became the foundation of competitive FPS gaming and esports.
- Fast-paced, skill-based movement and weapons made it a favorite for hardcore players.
- Mods like Team Fortress and Rocket Arena were born in the Quake engine.
3. Advanced Movement Mechanics
- Strafe-jumping, rocket-jumping, bunny hopping—Quake movement is deep and skillful.
- Doom has fast movement, but lacks the same high-skill traversal techniques.
- Mastering Quake movement gives players a serious edge, adding to the game’s depth.
4. Atmosphere and Style
- Quake’s gothic, Lovecraftian horror meets industrial sci-fi aesthetic is dark, immersive, and unique.
- Its ambient soundtrack by Trent Reznor (of Nine Inch Nails) enhances the eerie tone.
- The art direction is more mysterious and oppressive than Doom’s metal-and-mayhem vibe.
5. Modding and Community Contributions
- Quake became a modding playground. From Arcane Dimensions to Quake Rally, the community is still creating content 25+ years later.
- It inspired game developers and launched careers.
- Source ports and custom engines keep Quake alive and evolving.
6. Influence on Game Engines
- The Quake engine gave birth to some of the most influential engines in gaming history.
- It was licensed to power early games like Half-Life and laid the groundwork for 3D graphics in general.
- Doom’s engine was revolutionary, but Quake’s was transformational for 3D gaming.
7. More Mature and Competitive Tone
- Quake feels darker, grittier, and more serious.
- Its competitive scene is rooted in speed, precision, and reaction time.
- Many professional FPS players and streamers cut their teeth in the Quake series before moving to other games like CS:GO, Overwatch, or Valorant.
8. Weapon Design and Combat Pacing
- Weapons in Quake are balanced for high-skill, high-speed play.
- The Rocket Launcher, Railgun, and Lightning Gun have become iconic in competitive gaming.
- Doom’s arsenal is fun, but Quake’s guns often require more timing and strategy in multiplayer.
9. Cross-Genre Legacy
- The Quake series includes gothic horror (Quake 1), military sci-fi (Quake II), and arena shooter greatness (Quake III Arena).
- Its evolution across genres shows more range than Doom’s consistent hell/demons theme.
10. Quake Champions and the Reinvention of Arena Shooters
- While Doom Eternal leaned heavily into single-player mayhem, Quake Champions revived arena shooters with unique Champions, abilities, and esports ambitions.
- It brought the fast-paced formula into a modern setting with strong competitive balance.
Conclusion
While Doom may win in terms of mainstream recognition and cinematic single-player campaigns (especially in recent years), Quake is a pioneer of technical achievement, multiplayer depth, and competitive mastery. For those who value speed, skill, and innovation, Quake often stands as the better game.
Of course, the best way to settle the debate is to play both—but if you’re looking for speed, verticality, and high-stakes PvP, Quake delivers a level of intensity that few games can match.